Modeling on screen at SLCC 2008.
(Image credit: MrFrans )
Track Sessions & Schedule
SATURDAY, AUGUST 14, 2010
The Challenge and Opportunity of Content in the Greater Grid
David Levine (SL: Zha Ewry)
Saturday, 10:30 to 11:30am – Imperial Ballroom
One of the defining hallmarks of Second Life is the rich universe of user created content. Second Life content creators have thrived within a micro economy fostered by the artificial scarcity imposed by the current set of permissions. This discussion will focus on what you actually “buy” when you buy an item and then ask what happens when you step beyond the current walled garden into OpenSim grids and other virtual worlds. The presentation will touch on social, technical and legal issues in the area, in a format intended to spark discussion.
David Levine has been involved in Second Life since 2006, and social computing technology since the 1980s. Presenting personally, David works at the IBM Thomas J. Watson Research center, as a member of the social computing group and is a contributor to IETF Virtual Worlds Agent Protocol (VWRAP) working group.
Match Your In-World Voice with Your Avatar
Monty Sharma, Vice President & General Manager of Integrated Services
Saturday, 4:00 to 5:00pm – Imperial Ballroom
Vivox teamed with Linden Lab in 2007 to bring voice chat to the Second Life community – and what a talkative bunch Residents have proven to be! More recently, we introduced voice morphing, a funky and fun way to match your in-world voice with your avatar. Now, your avatar can sound Scary, Tiny, Feminine, Masculine or even Techie. Attend and learn how Vivox created the technology that lets you subtly or dramatically alter how your everyday voice sounds in-world. Then, take the opportunity to offer suggestions on future voice morphing effects and provide feedback on your voice chat experiences in Second Life in general.
Monty Sharma brings extensive experience in hosted services, broadband, and networking e-business models and markets to Vivox. Before co-founding and joining Vivox, Sharma was VP of business development at Jamcracker, Inc., where he extended market share as a leading provider of IT management platforms. Prior to Jamcracker, Sharma served as VP of the Service Provider Network at Novell, Inc., held management positions at Nova Scotia telecommunications service provider, MT&T, including CTO of Mpowered PC. He has held numerous positions on corporate and public boards, has authored several trade press articles and is a well-received speaker at industry events. Sharma earned a BA in History from Dalhousie University in Halifax, Nova Scotia.
SUNDAY, AUGUST 15, 2010
Intro to Open Simulator uses for Second Lifers
Paul Emery (SL: Casias Falta), Stiofan MacTomais (SL: Stiofainx Rau)
Sunday, 10:00 to 10:30am – St. James
The open source 3D immersion technology “OpenSim” is being used as a cost effective alternative and/or accessory by individuals, companies and organizations that are also involved with Second Life projects. This session will discuss basics on how to install and operate a server to host your own regions on your home computer or a remote server, how to hook your regions to a wider grid, and discuss the process of hyper-grid jumping your avatar to explore the many regions currently up and running. The session will also demonstrate the current status of transporting objects back and forth from SL to open sim regions and explaining the limitations and attractions of currently available viewers, including how a relatively cheap OpenSim portal can be established in SL.
Paul Emery has run a Database System/Ecommerce business for 40 years and has been involved in Second life for 2 years. He is the builder of virtual Lansing Michigan Old Town in-world and is the sysadmin for oakgroveSimOS on the osgrid. Stiofain MacTomais is an electronics engineer with 25 years experience working in theatre and related live entertainment environments. Originally joining Second Life as part of a successful campaign to save a historic Belfast music venue, Stiofain now runs a recording studio specialising in vintage sound equipment and website management for artists and musicians.
Virtual Worlds Standards: Why You Should Care
David Levine (SL: Zha Ewry), Katherine Mancuso (SL: Muse Carmona), Jeanne Spellman (SL: Jeanne Solo)
Sunday, 11:00 to NOON – St. James
Technical standards help people build tools like platforms for virtual worlds which become more useful when they can use shared methods to present information. As virtual worlds evolve, standards will be part of the dialogue shaping the growth of their technical architectures and social ecosystems. Topics will include: standards for Second Life-Like worlds, compatibility with existing Internet technologies, accessibility for persons with disabilities, and standards for meshes and graphics.
David Levine has been involved in Second Life since 2006, and social computing technology since the 1980s. Presenting personally, David works at the IBM Thomas J. Watson Research center, as a member of the social computing group and is a contributor to IETF Virtual Worlds Agent Protocol (VWRAP) working group. Katherine Mancuso is a woman with a disability and a GimpGirl community liaison. In addition, she is an accessibility professional who has worked at Disney Imagineering and the Center for Assistive Technology & Environmental Access. She also volunteers with the W3C and IETF to develop accessible virtual world standards. Jeanne Spellman is a web accessibility engineer for the World Wide Web Consortium (W3C) and is the team contact for the User Agent Working Group and the Authoring Tool Accessibility Guidelines Working Group. Before joining the W3C Web Accessibility Initiative (WAI), Jeanne has worked as an independent web developer and accessibility consultant.
About the Track
The Technical & Opensource track is a new addition this year. The objective of this track is to attract community leaders from the open source and open standards communities, and provide presentations for each other and for the general community. Objectives of the track include introducing Open Source and Open Standards communities and personalities to the broader SL community, introducing . Open Source developers to each other, and to explore synergy between projects and teams.
The Technical & Opensource track is led by Meadhbh Hammrick (SL: Meadhbh Oh), who has extensive experience as author, co-author or editor of several internet drafts relating to virtual world interoperability and helped organize the Virtual Worlds Region Agent Protocol (VWRAP) working group of the Internet Engineering Task Force (IETF). She also works as an consultant, helping customers develop strategies for marketing, developing and implementing virtual worlds and mobile applications.
David Levine (SL: Zha Ewry) has been involved in Second Life since 2006, and social computing technology since the 1980s. Presenting personally, David works at the IBM Thomas J. Watson Research center, as a member of the social computing group and is a contributor to IETF Virtual Worlds Agent Protocol (VWRAP) working group.