This year the Education Track will have a large emphasis on Community, Professional Development, and Participatory Interactive Presentations . The goal of this year’s program is to develop a conceptual map of where Second Life and education are headed over the next 12-18 months through an examination of where we have been, what we have done well, where we can do better, and what capabilities exist to help us get there. Participants can expect to take back to their organizations a valuable tool which can be used to show others within their organizations the potential of the platform and ideas for raising the bar on education within Second Life.
Education Track
2:09 pm